Evaluating the Virtual Products for Online Games via the Grey Relational Analysis
نویسندگان
چکیده
Over the past years, researchers and practitioners in marketing fields have seen a dramatic growth of online games. This growth and development also influence players’ behavior and market change of hardware and software companies. This study proposes a model for selecting the optimal virtual products for online games by referring to the views of online players. The proposed model adopts the “modified Delphi method” to find suitable evaluative criteria for virtual products, and then applies the “grey relational analysis (GRA)” to rank the alternatives and select the best virtual products. In addition, the example of a renowned online game, MapleStory, is used to demonstrate the process of virtual products selection using this model. This model provides the online gamer an objective and effective way to select virtual products, and provides suggestions for the manufacturers of online games in regard to developing and improving the virtual products. DOI: 10.4018/jea.2012070103 40 International Journal of E-Adoption, 4(3), 39-47, July-September 2012 Copyright © 2012, IGI Global. Copying or distributing in print or electronic forms without written permission of IGI Global is prohibited. gaming hardware and online gaming, reaching $24.4 billion and $28.3 billion, respectively (McCall, 2011). Virtual currencies are a kind of private currency for use in online games. Though some general purpose virtual currencies have been tried, most of them are specific to provinces (Morris, 2000; Wang & Mainwaring, 2008). The pricing model of many online games is to charge nothing for games and to set no time limits. However, this does not mean these games are completely free. On official game websites and in those games, there are virtual stores selling treasures and items. In order to buy these items, a player must first buy a valuestored card online issued by the game company. Then, points corresponding to the items the player wants to buy will be deducted from his value-stored card. For game companies around the world, virtual currencies are a trend with promising expected growth. They are the sources of profits for most game companies, especially companies which release free online games live by selling virtual products. In numerous free-to-play online games, players buy virtual currencies legally from the game companies (Debeauvais, Nardi, Lopes, Yee, & Ducheneaut, 2012). It is found that subscription fees are giving way to ‘freemium’ models, in which the game is provided for free to game players but is monetized through advertising and in-game microtransactions, such as the sale of value-added services or virtual-good purchases (McCall, 2011). Thus, when a game company develops virtual products, it has to first understand what types of virtual items in which players may be interested. Currently, there are all kinds of virtual products in the market. In order to save development costs and increase profit margin, game companies must know how players evaluate and choose their most ideal virtual products, so that they can improve their virtual products properly based on players’ preferences. Virtual products selection is a multicriteria, decision-making (MCDM) problem; selecting the optimal virtual products requires appropriate criteria and strict screening. An online game is a virtual community. Players who would buy virtual products must be satisfied with this online game to a certain degree. This study proposes a model for selecting the optimal virtual products for online game by referring to the views of online players. The proposed model adopts the “modified Delphi method” to find suitable evaluative criteria for virtual products, and then applies the “grey relational analysis (GRA)” to rank the alternatives and select the optimal virtual products. To develop the best virtual product selection procedure, related documentation (DeLone & McLean, 1992; Ives & Olson, 1984) from other research, past game experiences, and suggestions from several players were combined to summarize the constructs and factors which may influence players to purchase virtual products. After the initial criteria were designed, players were asked several times to express their opinions to exclude improper criteria. Finally, nine senior players were officially interviewed. These nine senior players had played many games and purchased five types of virtual products several times. In addition, the example of a renowned online game, MapleStory, is used to demonstrate the process of virtual products selection using this model. This model provides online players an objective and effective way to select virtual products, and provides suggestions for online game firms in regard to developing and improving the virtual products.
منابع مشابه
Optimization of gas metal arcwelding parameters of SS304 austenitic steel by Taguchi –Grey relational analysis
This study investigated the optimization of three welding parameters (wire feed speed, arc voltage, and shielding gas flow rate) for SS 304H by using Taguchi based Grey relational analysis. In this research work, pure argon was used as shielding gas. Numbers of trials were performed as per L16 (4xx3) orthogonal array design and the mechanical quality such ultimate tensile strength, microhardnes...
متن کاملDissimilar friction stir lap welding of Al-Mg to CuZn34: Application of grey relational analysis for optimizing process parameters
This study focused on the optimization of Al—Mg to CuZn34 friction stir lap welding (FSLW) process for optimal combination of rotational and traverse speeds in order to yield favorable fracture load using Grey relational analysis (GRA). First, the degree of freedom was calculated for the system. Then, the experiments based on the target values and number of considered levels, corresponding orth...
متن کاملOptimizing turning operation of St37 steel using grey relational analysis
Nowadays, in order to reach minimum production cost in machining operations, various optimization methods have been proposed. Since turning operation has different parameters affecting the workpiece quality, it was selected as a complicated manufacturing method in this paper. To reach sufficient quality, all influencing parameters such as cutting speed, federate, depth of cut and tool rake angl...
متن کاملMulti-objective optimization in WEDM of D3 tool steel using integrated approach of Taguchi method & Grey relational analysis
In this paper, wire electrical discharge machining of D3 tool steel is studied. Influence of pulse-on time, pulse-off time, peak current and wire speed are investigated for MRR, dimensional deviation, gap current and machining time, during intricate machining of D3 tool steel. Taguchi method is used for single characteristics optimization and to optimize all four process parameters simultaneous...
متن کاملOptimization of the injection molding process of Derlin 500 composite using ANOVA and grey relational analysis
Warpage and shrinkage control are important factors in proving the quality of thin-wall parts in injection modeling process. In the present paper, grey relational analysis was used in order to optimize these two parameters in manufacturing plastic bush of articulated garden tractor. The material used in the plastic bush is Derlin 500. The input parameters in the process were selected according ...
متن کاملذخیره در منابع من
با ذخیره ی این منبع در منابع من، دسترسی به آن را برای استفاده های بعدی آسان تر کنید
برای دانلود متن کامل این مقاله و بیش از 32 میلیون مقاله دیگر ابتدا ثبت نام کنید
ثبت ناماگر عضو سایت هستید لطفا وارد حساب کاربری خود شوید
ورودعنوان ژورنال:
- IJEA
دوره 4 شماره
صفحات -
تاریخ انتشار 2012